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TheRedEye The Internet's Frank Cifaldi
Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Mon Sep 08, 2008 2:53 am Post subject: Screenshots: Road Rash II for the Game Gear |
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Original story here. |
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GDRI
Joined: 29 Nov 2006 Posts: 352
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Posted: Mon Sep 08, 2008 3:26 am Post subject: |
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So someone actually read my SMS Power post...
Anyway, I just looked at the Kawasaki ROM again and found the Road Rash 2 credits:
Code: | 8ROAD RASH 2 (TM)
9A CONVERSION BY
P9TEQUE LONDON LTD
9PROGRAMMING BY
9ALISTAIR MANN
:GFX SHAUN MCCLURE
L:GFX FAD
:SFX STEVE MORGAN
:PRODUCER TONY LOVE
L; COPYRIGHT 1991,94
; ELECTRONIC ARTS
; LICENSED TO
< TIME WARNER
L< INTERACTIVE
< MANUFACTURED FOR
< PLAY ON
= THE SEGA GAME GEAR |
The credits for Kawasaki appear after the demo, so that's probably where these would have shown up in Road Rash 2. The only people that worked on both games are "Fad" and producer Tony Love.
And I guess these are the names of the other bikers/drivers in RR2 (again, from the ROM):
Code: | judge}
grips}
sinner
al}}}}
narked
tubs}}
ace}}}
geezer
thisbe
slug}}
tosh}}
rat}}}
smiley
viper}
police
police
police
police |
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Omroth
Joined: 08 Sep 2008 Posts: 1
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Posted: Mon Sep 08, 2008 9:12 am Post subject: |
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The HEX code is pretty conclusive, but I'm not so convinced by the screenshot analysis. The hud being in exactly the same place is a valid clue. The horizon is exactly half way up the non-hud bit of the screen for both - which you would expect in this kind of engine. Also, the roads don't look exactly the same width to me? |
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GDRI
Joined: 29 Nov 2006 Posts: 352
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Posted: Mon Sep 08, 2008 12:53 pm Post subject: |
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Omroth wrote: | Also, the roads don't look exactly the same width to me? |
They do to me. |
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TheRedEye The Internet's Frank Cifaldi
Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Mon Sep 08, 2008 2:13 pm Post subject: |
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Omroth wrote: | Also, the roads don't look exactly the same width to me? |
They do on the grassy shot. For the desert shot, note that the scanned magazine image is missing some of its left side (compare the HUD to the grass shot to see how much). The horizon line is also higher, but in Kawasaki it goes up when you're driving uphill, which might explain that. |
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man_traic
Joined: 26 Dec 2006 Posts: 33
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TheRedEye The Internet's Frank Cifaldi
Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Mon Sep 08, 2008 6:46 pm Post subject: |
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I was hoping you'd see this! |
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GDRI
Joined: 29 Nov 2006 Posts: 352
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TheRedEye The Internet's Frank Cifaldi
Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Thu Sep 18, 2008 4:57 pm Post subject: |
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That account is just taking stuff from the Archive.org collection of previews, here's Road Rash 2:
http://www.archive.org/details/003891
I keep meaning to go through all of these and link to the unreleased stuff, maybe I should make a new thread and have us all brute-force our way through the videos. |
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GDRI
Joined: 29 Nov 2006 Posts: 352
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Posted: Fri Sep 19, 2008 2:38 am Post subject: |
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TheRedEye wrote: | That account is just taking stuff from the Archive.org collection of previews, here's Road Rash 2: |
Ah. Guess that makes sense. |
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neomerge
Joined: 12 Feb 2006 Posts: 351 Location: Woodstock GA!
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Posted: Sat Sep 20, 2008 3:30 am Post subject: |
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Very interesting to see how they just changed a few things and turned it into a Kawasaki game. It's funny how they still left "Road Rash 2" in the code somewhere. |
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fivefingers8 BANNED
Joined: 22 Jul 2010 Posts: 3
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Posted: Fri Jul 23, 2010 3:36 am Post subject: vibram |
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i do not know at all
If you fail, don't forget to learn your lesson.
To be a happy person who choose her love . The vibram fivefingers bring happiness to me, so I select vibram fivefingers shoes.
(Link removed.) |
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melissa BANNED
Joined: 23 Jul 2010 Posts: 1 Location: china
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Posted: Fri Jul 23, 2010 8:43 am Post subject: |
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That sounds very funning. but I just know a few. If you want to know something about shoes. you can visit the URL Nike Shox
(Link removed.) |
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sebmal
Joined: 30 Oct 2005 Posts: 152 Location: Somewhere!!
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Posted: Fri Jul 23, 2010 9:51 am Post subject: |
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That DOES sound very funning. |
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Vlcice
Joined: 22 Sep 2005 Posts: 89
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Posted: Fri Jul 23, 2010 12:06 pm Post subject: |
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Geeze, the spambots are talking to each other now. |
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GDRI
Joined: 29 Nov 2006 Posts: 352
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Posted: Fri Jul 23, 2010 1:36 pm Post subject: |
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Vlcice wrote: | Geeze, the spambots are talking to each other now. |
Sebmal is a spambot? |
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Vlcice
Joined: 22 Sep 2005 Posts: 89
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Posted: Fri Jul 23, 2010 6:23 pm Post subject: |
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GDRI wrote: | Vlcice wrote: | Geeze, the spambots are talking to each other now. |
Sebmal is a spambot? |
I'm talking about "fivefingers8" and "Melissa." |
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sebmal
Joined: 30 Oct 2005 Posts: 152 Location: Somewhere!!
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Posted: Fri Jul 23, 2010 11:08 pm Post subject: |
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No I'm a spambot too. Please buy my fine variety of novelty t-shirts http://www.noveltytshirts.com |
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dpaintboy
Joined: 12 Apr 2017 Posts: 2
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Posted: Wed Apr 12, 2017 1:38 pm Post subject: |
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Hi, I'm Shaun McClure, and I did the artwork on Road Rash 2.
I can confirm that its the same road engine in both - shared code.
I don't get the fuss though. Don't you think its common practice, even today, to store code routines and reuse them? If Teque had written one racing game, it stands to reason that they'd try and optimise their time to make more using the same or similar road drawing routines?
Nice memories anyway. I got all nostalgic. |
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Tongueman
Joined: 27 Feb 2004 Posts: 631 Location: Japan
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Posted: Sat Apr 15, 2017 12:11 am Post subject: |
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Hi, Shaun. Thanks for the info. Don't be surprised that some of us get all excited about shared code and stuff -- this site is/was all about things that go on behind the scenes, art that met the chopping block, etc.
If you have any leftover artwork from those days -- even in ILBM format :) -- you're welcome to share it here. |
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