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TheRedEye The Internet's Frank Cifaldi
Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Sun Mar 21, 2004 7:12 am Post subject: |
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Assuming that's the same as the Game Gear release, it's not very similar at all. It's also one of the worst games ever. |
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Kitsune FURRY
Joined: 20 Nov 2003 Posts: 318 Location: Mexico
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Posted: Sun Mar 21, 2004 4:24 pm Post subject: |
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Since the Game Gear is basically a battery-driven SMS, then yes, it's the same shitty game. |
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Smeg Staff
Joined: 26 Aug 2003 Posts: 1600 Location: beneath enemy scrotum
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Posted: Sun Mar 21, 2004 5:58 pm Post subject: |
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Kitsune wrote: | Since the Game Gear is basically a battery-driven SMS, then yes, it's the same shitty game. |
That doesn't mean that the Game Gear release isn't a different game. |
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Kitsune FURRY
Joined: 20 Nov 2003 Posts: 318 Location: Mexico
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Posted: Sun Mar 21, 2004 8:00 pm Post subject: |
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No, but a lot of SMS games were just repackaged onto a smaller cart to play on the Game Gear.
Edit:
The GG version is not the same game. It's an even WORSE version of the game. At least in the SMS version you could attack while flying... |
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B-zero
Joined: 30 Mar 2004 Posts: 22
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Posted: Wed Mar 31, 2004 11:56 pm Post subject: |
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Didn't the NES version of "Gremlins 2" have a nice soundtrack? Pretty certain "Fester's quest" did,too. |
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Kapow
Joined: 08 Apr 2004 Posts: 5
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Posted: Thu Apr 08, 2004 1:05 am Post subject: |
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just a couple comments on the sunsoft mix
Smeg wrote: | Fester's Quest
03 |
just 03??? 04 and especially 06 are good, the latter is really begging to have a rock cover done
Smeg wrote: | Gimmick!/Mr. Gimmick
01
02
10 |
what about 07, the first level music? |
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Fredde
Joined: 27 Feb 2004 Posts: 91
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Posted: Tue Nov 30, 2004 9:18 pm Post subject: |
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I know this is kinda late, but I'm sorta stuck in the game. On the second level, I come to a place where it seems like I should start drilling into the ground (Sunman starts to spin around) and a text says "push button!". Wich button am I to push? I've tried banging both the b-button and the a-button, I've tried holding down the "down"-key while doing so, but the only thing that happends is that the hero just spins a bit faster. |
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TheRedEye The Internet's Frank Cifaldi
Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Tue Nov 30, 2004 9:47 pm Post subject: |
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Just keep hitting whatever button it was as fast as you can, he'll start drilling after a little while. |
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Fredde
Joined: 27 Feb 2004 Posts: 91
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Posted: Wed Dec 01, 2004 11:45 am Post subject: |
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How long is that? Several minutes? 'Cause that's how long I've been desperately banging the button as fast as I can now, and still nothing happens.
Is it the emulator? I'm using Nesticle... |
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adaml Staff
Joined: 28 Aug 2003 Posts: 616 Location: In the VIP
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Posted: Wed Dec 01, 2004 12:03 pm Post subject: |
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Set up a strobe light directly in front of your face. Tape your finger to the button. Flick the strobe light on. The rest should be history. |
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nixon Staff
Joined: 25 Aug 2003 Posts: 446 Location: Northfield, MN
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Posted: Wed Dec 01, 2004 4:02 pm Post subject: |
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Freddie,
First things first. Get rid of nesticle. It was good back in 1997, but look for some of the newer ones, like FCEultra. Better sound, better compatibility, more features, and no stupid bloody hand. That might help. |
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ArnoldRimmer83 Staff
Joined: 28 Aug 2003 Posts: 540
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Posted: Wed Dec 01, 2004 8:00 pm Post subject: |
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FCE Ultra also lets you assign one of the buttons to turbo. That should help a lot. |
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GDRI
Joined: 29 Nov 2006 Posts: 352
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Posted: Sun Dec 17, 2006 8:40 pm Post subject: |
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I have reason to believe that Sunman was developed by EIM, Kenji Eno's company before Warp. The article already mentions Eno overseeing development (as planner & director). But not only that, one of the programmers was later a programmer on D.
According to SIT Developer Table, EIM also developed Wanpaku Kokkun no Gourment World/Panic Restaurant (FC/NES), Time Zone (FC), and Ultraman Club 2: Kaettekita Ultraman Club (FC). |
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TheRedEye The Internet's Frank Cifaldi
Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Mon Dec 18, 2006 6:54 am Post subject: |
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Hey, now, I hadn't considered that. Thanks for the heads up, I'll look into it if I ever have a chance. |
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handofg0d
Joined: 13 Jun 2006 Posts: 455 Location: PA
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Posted: Mon Dec 18, 2006 7:32 pm Post subject: |
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The back of the SMS box just says that the Storyboard is © Sunsoft, and that the coding for this version was © Virgin Games. So, I guess it's loosely based on the same plot, maybe sorta? Perhaps? |
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GDRI
Joined: 29 Nov 2006 Posts: 352
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Posted: Sat Apr 21, 2007 8:38 am Post subject: |
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Something to chew on..."Sunman" and "Time Zone" share credits.
Code: | Sunman (NES)
Planner
Kenji Eno
Director
Kenji Eno
Graphic Design
Shingo Aoyama
Graphic Design
Yoshiaki Kadowaki
Programmer
Takaya Nakamura
Programmer
Hideki Miura
Music
Hirohiko Takayama
Producer
Chou Musou
Producer
Ikko Okumura |
Code: | Time Zone (FC)
Development staff:
Original Concept
Kenji Iino
Planning
Hideki Miura
Main Program?
Hirofumi Hayashida
Enemy Program?
Takaya Nakamura
Background Art
Kouichi Yamada
Sprite Art
Shingo Aoyama
Map Creation
Yamaomi Kuwahara
Music Composition
Hirohiko Takayama
Additional Music
Gen Satou
?
Yutaka Nakada
Executive Producer
Mutsumi Murakami
Producer
Hisaki Katou |
And just for the heck of it, here's Ultraman Club 2, which apparently was by EIM, though I really can't tell by these credits.
Code: | Ultraman Club 2: Kaettekita Ultraman Club (FC)
General Manager
Mikio Ishigami
Junji Senda
Manager
Eisaku Maniwa
Producer
Akinobu Hoshi
Takashi Shouji
Shinji Hashimoto
Hiroshi Oginome
Isarou Iimura
Planner
Hiroshi Oginome
Mister Eno
Atsushi Kakaricho
Takeo Tetsukawa
Hiroyuki Rurikawa
Miyabino
Graphic Design
Akyura Kamizawa
Ichirou Kanno
Tsutomu Iwao
Hirokazu Hiraiwa
Yokatta Warikashi
Daisuke Nakajima
Music
Michelle Kamijima
Sound Effects
Tsukushi
Program
Miabino
Frenchman of Mystery (Naso no France Jin) |
Game Developer Research Institute |
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GDRI
Joined: 29 Nov 2006 Posts: 352
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Posted: Sun Apr 22, 2007 2:47 am Post subject: |
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Here's something interesting and finally not necessarily Kenji Eno/EIM-related. GMCL (Game Music Composer List) has Hirohiko Takayama (the sound guy on "Sunman") down for the FC and GB versions of "Superman."
The FC version is presumably "Sunman." But was Sunsoft planning to release a similar game for the Game Boy? The mind reels. Or not. |
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GDRI
Joined: 29 Nov 2006 Posts: 352
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Posted: Fri Aug 08, 2008 11:14 am Post subject: |
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Kenji Eno talks about Sunman, EIM, and MANY other things in a new EGM/1UP interview:
http://www.1up.com/do/feature?pager.offset=0&cId=3169166
Quote: | 1UP: It's hard to determine which games you actually worked on in your early career. Did you work on Sunsoft's Batman for the NES?
KE: No, no, no.... I worked on an unreleased Superman game, not Batman. Originally, I was working on Superman. But the licensors were like, "Superman can't die. Superman can't be damaged." Therefore, it didn't work out as a game because--
1UP: He was too strong.
KE: Yeah, too strong, so it got cancelled. Then Sunsoft asked us to make a game with a superhero called Sun Man. So I was working on that, but we didn't finish the game. They canceled it before it was finished. I thought that the project was gone for good, but it seems that you can see it on YouTube.
1UP: Actually, we've played a seemingly finished ROM image of Sun Man that was reportedly done entirely by you.
KE: Released?
1UP: Unreleased. But we've played it, so it's somewhere out there on the Internet.
KE: I hadn't heard about this until now, but I would like to know where it is, and who leaked it on the Internet. [Laughs] |
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TheRedEye The Internet's Frank Cifaldi
Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Fri Aug 08, 2008 2:05 pm Post subject: |
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Oh god, Kenji Eno is after me! |
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The Man From P.O.O.T.
Joined: 08 Jul 2008 Posts: 37
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Posted: Fri Aug 08, 2008 5:09 pm Post subject: |
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This is undeniable proof that Kenji Eno is made of der butter. |
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