Was the header deal in place the entire life of the Genesis? Or just implemented in the official Sega documentation later.
(maybe it's just the "SEGA" trademark-non-protection deal I'm thinking of?)
(and was EA a licensed developer at the time, or unlicensed?)
As far as I know, the 256-byte header from $100-$1FF has always been there since day one. And, of course, $00-$FF are the 68k vectors, which isn't Genesis-specific.
Carnivol wrote:
Maybe it's because this is a development copy, and not a "public build" such as the Gunstar Heroes sample cart happens to be.
Well, it's also notable that even Sonic Crackers, a non-public engine test, has a game name in the header.
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